

(Wizard's levitate ability still moves slowly and does not build up momentum if the player's movement of the mouse is accelerated.)

While not a bug, this is a fair and important criticism given game mechanics.) (Though infinitely better than having only three angles with which to shoot the Thief's grappling hook in Trine, Trine Enhanced Edition suffers from the same issue as Trine 2: the Thief can legitimately shoot her bow in 360-degrees, but is remarkably limited to the direction the grappling hook can fire. This is not a keyboard issue, is present in Trine 2 as well and seems to be related to tapping or holding the Jump key to determine jump height or distance. The Jump key (Spacebar) will occasionally not take the keyboard input. This was well over the 20 seconds with the game running, viz. 'Summer Dip' update: after sitting underwater with the Thief, the character with the Scales of Fish item, while typing the above paragraph, the achievement unlocked after I jumped out of the water. Whether or not this can be unlocked before the Scales of Fish item is acquired is something I do not know. At this point I exited the water and attempted the same, but starting with the Wizard (does not have Scales of Fish). I switch to the Wizard and wait until his breath bar is almost gone, which is more than the 20 seconds required, then I switch to the Knight and did the same before finally switching back to the Thief. The Thief has the item and after a minute it still does not unlock. It also cannot be unlocked by switching between characters, at least not once the Scales of Fish item is acquired. 'Summer Dip' is unable to be unlocked with a character that has the Scales of Fish item. The achievement requires a non-Astral Academy level where no enemies are directly killed though, presumably, they can receive weapon damage from the Thief and Knight. It would be fair to say that this was the overwhelming majority of the kills, say +80%. On Academy Hallways I killed many enemies with both the Thief's bow and the Knight's sword. 'Undead Have Rights, Too' can be triggered without meeting the requirements. Please note that items in parentheses aren't bugs but oversights/problems nonetheless. For my part, with the game completed, what follows below is what I've found. This thread can be considered a repository for bugs with Trine Enhanced Edition. If anything has changed, please indicate what has changed in a response. Some things may be addressed or may not be addressed. I have not updated anything in my OP relative to the v2.1 patch.
